I'm looking forward to v136.
Good luck with that
Search found 5 matches
- Wed Jun 03, 2020 12:16 pm
- Forum: Custom Dungeons
- Topic: [New Mod] Falagar - A Journey
- Replies: 156
- Views: 203777
- Tue Jun 02, 2020 11:02 pm
- Forum: Custom Dungeons
- Topic: [New Mod] Falagar - A Journey
- Replies: 156
- Views: 203777
Re: [New Mod] Falagar - A Journey
I'm looking forward to the V136 :D There are still a lot of secrets that are still sleeping around, so we'll probably play them again from the beginning. Personally, I like Monk very much. This is a good caster that is tough and has very fast MP recovery. Thanks for the Spoiler on Treasury Tower, fo...
- Tue Jun 02, 2020 2:50 pm
- Forum: Custom Dungeons
- Topic: [New Mod] Falagar - A Journey
- Replies: 156
- Views: 203777
Re: [New Mod] Falagar - A Journey
Oh, I'm sorry!
The magic of the poison trap works fine.
The magic of the poison trap works fine.
- Tue Jun 02, 2020 2:41 pm
- Forum: Custom Dungeons
- Topic: [New Mod] Falagar - A Journey
- Replies: 156
- Views: 203777
Re: [New Mod] Falagar - A Journey
Lorial, thanks for the reply :D Falagar has so many classes and races that it's fun to replay it :lol: Unfortunately, the orb's power, Lightning Bolt Heavy Lightning Bolt, is also not ejected. And there are some additional reports. 1. The Poison and Ice Trap spell causes a CTD when I cast it. 2. In ...
- Wed May 27, 2020 1:38 pm
- Forum: Custom Dungeons
- Topic: [New Mod] Falagar - A Journey
- Replies: 156
- Views: 203777
Re: [New Mod] Falagar - A Journey
Hello! Thanks for the great mod, I'm enjoying the V135 very much. There are a few reports. 1. The player's lightning bolt/heavy lightning bolt magic is not ejected. 2. Barbarian characteristics do not react with some blunt instruments. 3. The "Soul journey to the stars" gimmick in the pyra...