Search found 10 matches

by pcgneurotic
Fri Sep 21, 2012 1:44 pm
Forum: Modding
Topic: Problem with Doors and Locks
Replies: 14
Views: 9551

Re: Problem with Doors and Locks

Neikun wrote:
pcgneurotic wrote:Clone the key, unique ID, now that's interesting...
I did that for a super secret room that I want only one specific key to open.
Oh, awesome sauce! I just tried it, and it worked perfectly. Thanks guys! :) :)

Image
by pcgneurotic
Fri Sep 21, 2012 1:18 pm
Forum: Modding
Topic: Problem with Doors and Locks
Replies: 14
Views: 9551

Re: Problem with Doors and Locks

Clone the key, unique ID, now that's interesting...
by pcgneurotic
Fri Sep 21, 2012 11:16 am
Forum: Modding
Topic: Problem with Doors and Locks
Replies: 14
Views: 9551

Re: Problem with Doors and Locks

Why is it unfortunate? For the player, all gold keys are identical. It seems to me that having numbered keys for numbered locks provides more control over the player's progress. For example, they couldn't open a door too soon (if you didn't want them to, because that door should be opened by gettin...
by pcgneurotic
Fri Sep 21, 2012 11:04 am
Forum: Modding
Topic: Problem with Doors and Locks
Replies: 14
Views: 9551

Re: Problem with Doors and Locks

Why is it unfortunate? For the player, all gold keys are identical. It seems to me that having numbered keys for numbered locks provides more control over the player's progress. For example, they couldn't open a door too soon (if you didn't want them to, because that door should be opened by gettin...
by pcgneurotic
Fri Sep 21, 2012 10:48 am
Forum: Modding
Topic: Problem with Doors and Locks
Replies: 14
Views: 9551

Re: Problem with Doors and Locks

Why is it unfortunate? For the player, all gold keys are identical. It seems to me that having numbered keys for numbered locks provides more control over the player's progress. For example, they couldn't open a door too soon (if you didn't want them to, because that door should be opened by gettin...
by pcgneurotic
Fri Sep 21, 2012 10:46 am
Forum: Modding
Topic: Problem with Doors and Locks
Replies: 14
Views: 9551

Re: Problem with Doors and Locks

Ah, bingo! Thanks for that. The numbered items will have been causing confusion in the 'Opened by' field then. Cheers. :)
by pcgneurotic
Fri Sep 21, 2012 9:59 am
Forum: Modding
Topic: Problem with Doors and Locks
Replies: 14
Views: 9551

Problem with Doors and Locks

Hi all. I'm having a wee problem creating an unlockable door, and I don't know where I'm going wrong. I've got this: a) gold key 1, gold lock, wooden door 1. Lock positioned next to door. b) gold lock has Target wooden door 1 (Action open), and is opened by gold key 1. gold lock is then connected to...
by pcgneurotic
Fri Apr 20, 2012 11:35 am
Forum: Gameplay Hints
Topic: Level 6 ..4 round keys
Replies: 7
Views: 14548

Re: Level 6 ..4 round keys

That's (iirc) a gold key,
SpoilerShow
for the treasure room later on.
But I'm still looking for the 4th Round Key for the iron door...
by pcgneurotic
Fri Apr 13, 2012 1:22 am
Forum: Grimrock 1 Discussion
Topic: So, what do you think of the Legend of Grimrock Magic System
Replies: 46
Views: 34569

Re: So, what do you think of the Legend of Grimrock Magic Sy

Well I'm screwed with it. My guys levelled once already, except my mage, who hasn't been able to cast anything yet! I put four points into his 'general magic ability' at character gen, but can't get him to successfully cast anything. Anyone know a very basic spell he can practise? Edit: Ok, he just ...
by pcgneurotic
Wed Apr 11, 2012 12:45 pm
Forum: Grimrock 1 Discussion
Topic: The Game Will Be Released at 5 PM UTC
Replies: 34
Views: 31767

Re: The Game Will Be Released at 5 PM UTC

Well, it's a mixed blessing for me. I was going by that other countdown clock, and had planned around 13.00 for it. BUT, now I have to wait until 19.00, which means I can actually do some work. The same work, in fact, that I was planning to totally blow-off in order to hit Grimrock a.s.a.p. :D