Oh, awesome sauce! I just tried it, and it worked perfectly. Thanks guys!Neikun wrote:I did that for a super secret room that I want only one specific key to open.pcgneurotic wrote:Clone the key, unique ID, now that's interesting...
Search found 10 matches
- Fri Sep 21, 2012 1:44 pm
- Forum: Modding
- Topic: Problem with Doors and Locks
- Replies: 14
- Views: 9551
- Fri Sep 21, 2012 1:18 pm
- Forum: Modding
- Topic: Problem with Doors and Locks
- Replies: 14
- Views: 9551
Re: Problem with Doors and Locks
Clone the key, unique ID, now that's interesting...
- Fri Sep 21, 2012 11:16 am
- Forum: Modding
- Topic: Problem with Doors and Locks
- Replies: 14
- Views: 9551
Re: Problem with Doors and Locks
Why is it unfortunate? For the player, all gold keys are identical. It seems to me that having numbered keys for numbered locks provides more control over the player's progress. For example, they couldn't open a door too soon (if you didn't want them to, because that door should be opened by gettin...
- Fri Sep 21, 2012 11:04 am
- Forum: Modding
- Topic: Problem with Doors and Locks
- Replies: 14
- Views: 9551
Re: Problem with Doors and Locks
Why is it unfortunate? For the player, all gold keys are identical. It seems to me that having numbered keys for numbered locks provides more control over the player's progress. For example, they couldn't open a door too soon (if you didn't want them to, because that door should be opened by gettin...
- Fri Sep 21, 2012 10:48 am
- Forum: Modding
- Topic: Problem with Doors and Locks
- Replies: 14
- Views: 9551
Re: Problem with Doors and Locks
Why is it unfortunate? For the player, all gold keys are identical. It seems to me that having numbered keys for numbered locks provides more control over the player's progress. For example, they couldn't open a door too soon (if you didn't want them to, because that door should be opened by gettin...
- Fri Sep 21, 2012 10:46 am
- Forum: Modding
- Topic: Problem with Doors and Locks
- Replies: 14
- Views: 9551
Re: Problem with Doors and Locks
Ah, bingo! Thanks for that. The numbered items will have been causing confusion in the 'Opened by' field then. Cheers.
- Fri Sep 21, 2012 9:59 am
- Forum: Modding
- Topic: Problem with Doors and Locks
- Replies: 14
- Views: 9551
Problem with Doors and Locks
Hi all. I'm having a wee problem creating an unlockable door, and I don't know where I'm going wrong. I've got this: a) gold key 1, gold lock, wooden door 1. Lock positioned next to door. b) gold lock has Target wooden door 1 (Action open), and is opened by gold key 1. gold lock is then connected to...
- Fri Apr 20, 2012 11:35 am
- Forum: Gameplay Hints
- Topic: Level 6 ..4 round keys
- Replies: 7
- Views: 14548
Re: Level 6 ..4 round keys
That's (iirc) a gold key, But I'm still looking for the 4th Round Key for the iron door...
SpoilerShow
for the treasure room later on.
- Fri Apr 13, 2012 1:22 am
- Forum: Grimrock 1 Discussion
- Topic: So, what do you think of the Legend of Grimrock Magic System
- Replies: 46
- Views: 34569
Re: So, what do you think of the Legend of Grimrock Magic Sy
Well I'm screwed with it. My guys levelled once already, except my mage, who hasn't been able to cast anything yet! I put four points into his 'general magic ability' at character gen, but can't get him to successfully cast anything. Anyone know a very basic spell he can practise? Edit: Ok, he just ...
- Wed Apr 11, 2012 12:45 pm
- Forum: Grimrock 1 Discussion
- Topic: The Game Will Be Released at 5 PM UTC
- Replies: 34
- Views: 31767
Re: The Game Will Be Released at 5 PM UTC
Well, it's a mixed blessing for me. I was going by that other countdown clock, and had planned around 13.00 for it. BUT, now I have to wait until 19.00, which means I can actually do some work. The same work, in fact, that I was planning to totally blow-off in order to hit Grimrock a.s.a.p.