Search found 36 matches
- Fri Apr 20, 2012 11:41 pm
- Forum: Grimrock 1 Discussion
- Topic: [Spoilers] Last level not fun.
- Replies: 66
- Views: 56773
Re: [Spoilers] Last level not fun.
Maybe I was lucky, but the mobs on floor 12 only respawned once, after I went back from floor 13 for the first time. After I killed them again there was no more respawn, even though I went back to floor 13 a couple more times. The only enemies that didn't stop respawning during my run were the snail...
- Thu Apr 19, 2012 7:54 pm
- Forum: Gameplay Hints
- Topic: level 10 iron door
- Replies: 1
- Views: 3552
Re: level 10 iron door
SpoilerShow
There is a certain item that you use to open and close doors in one of the rooms on this level. You can use it for the iron door, too.
- Tue Apr 17, 2012 5:32 pm
- Forum: Grimrock 1 Discussion
- Topic: Overall gameplay speed (elderly gamer)
- Replies: 54
- Views: 66485
Re: Overall gameplay speed (elderly gamer)
While there already is an option for changing monster speed (easy, normal and hard difficulty) I support adding one for timed puzzles (as long as it is optional).
Personally, I have no problem with the timing required but I can see how some people might encounter difficulties.
Personally, I have no problem with the timing required but I can see how some people might encounter difficulties.
- Mon Apr 16, 2012 10:15 pm
- Forum: Grimrock 1 Discussion
- Topic: Please provide a demo in the future.
- Replies: 100
- Views: 76699
Re: Please provide a demo in the future.
I think there's no good reason not to make a demo available if developers are confident in their product. People can give it a try and developers might get some more money from people who bought it because they liked the demo! Win-win! I don't know how much providing a working demo actually costs th...
- Mon Apr 16, 2012 10:00 pm
- Forum: Grimrock 1 Discussion
- Topic: Brilliant game... but. A letter to AH and complainers.
- Replies: 115
- Views: 84165
Re: Brilliant game... but. A letter to AH and complainers.
"slowing things down" as you put it is imo contrary to the style of the game and the execution of it. Next you'll have people wanting FPS's ot have 100% auto aim so the less skilled can complete it, or an insta kill option for a fighting game for people who cant cope with difficulty. What...
- Mon Apr 16, 2012 8:33 pm
- Forum: Grimrock 1 Discussion
- Topic: Brilliant game... but. A letter to AH and complainers.
- Replies: 115
- Views: 84165
Re: Brilliant game... but. A letter to AH and complainers.
When you purchased the game . You purchased it as is. Yes we bought the game as it is. And if a developers is sensible then they will appreciate it when their fanbase is providing feedback - because if they don't, people will think twice before buying another product from them. Note: Appreciating f...
- Mon Apr 16, 2012 7:40 pm
- Forum: Grimrock 1 Discussion
- Topic: Brilliant game... but. A letter to AH and complainers.
- Replies: 115
- Views: 84165
Re: Brilliant game... but. A letter to AH and complainers.
All I am saying is that there were deliberate choices made by the team affecting a style of game they wanted to make. Your objection to it is of no consequence to anyone but yourself. While I generally agree with your statement, lately I've seen this exact line coming up almost everytime someone is...
- Mon Apr 16, 2012 6:45 pm
- Forum: Grimrock 1 Discussion
- Topic: I demand more!
- Replies: 16
- Views: 13307
Re: I demand more!
Here's a question for you Devs... once you've got the modding tools and any patching done... do you want to do more with LoG, or do you want to do a new project? Let's assume that financially either option is equal. I really hope that they'd do more with LoG as a whole - after all there was a full ...
- Mon Apr 16, 2012 5:50 pm
- Forum: Grimrock 1 Discussion
- Topic: An all-level-connecting Stairway
- Replies: 36
- Views: 27924
Re: An all-level-connecting Stairway
Since I like going back through areas I've already been to I probably wouldn't use the stairs much, but I can see how they can be useful to people who'd rather not run through 6 floors of the dungeon again just because they forgot to pick up an item at the entrance. :P A possibility to circumvent th...
- Mon Apr 16, 2012 5:37 pm
- Forum: Grimrock 1 Discussion
- Topic: fan feedback: Map marks
- Replies: 6
- Views: 6882
Re: fan feedback: Map marks
I was thinking the same while playing the game. Somtimes I can't even see my party on the map because they are buried under a pile of map notes. Different kinds of note symbols would be great (for crystals and teleporters, for example), and maybe the option to change their opacity or toggle them on ...