Search found 26 matches

by bugnomore
Mon Oct 27, 2014 12:14 pm
Forum: Grimrock 2 Discussion
Topic: Change difficulty mid-game?
Replies: 4
Views: 5553

Re: Change difficulty mid-game?

Well it got easier for me at lvl 10. Seems I was exploring high lvl areas first (Stormbreach), then I went into the Bog and I could clear that without excessive circle-strafing. Maxed out my relevant damage schools in the meantime as well so should be smooth sailing from here on. Read a dev quote th...
by bugnomore
Sat Oct 25, 2014 12:34 pm
Forum: Grimrock 2 Discussion
Topic: Change difficulty mid-game?
Replies: 4
Views: 5553

Re: Change difficulty mid-game?

Oh I see. Well he says the game got easier later, so perhaps I should just keep playing.
by bugnomore
Sat Oct 25, 2014 12:18 pm
Forum: Grimrock 2 Discussion
Topic: Change difficulty mid-game?
Replies: 4
Views: 5553

Change difficulty mid-game?

I'm at lvl 8 on hard and I'm growing tired of the hp bloat and endless circle strafing. Is there any mod out that lets me lower the difficulty without starting over?
by bugnomore
Sun Dec 30, 2012 2:39 pm
Forum: Modding
Topic: Black Crypt Mod
Replies: 25
Views: 35873

Re: Black Crypt Mod

Hey, are you still working on this? I just started recreating the first 2 levels of BC in the editor but then found out about this mod so wanted to have a look at it. How how can I download it? I can't see a dl link on the steam page http://steamcommunity.com/sharedfiles/filedetails/?id=97779443 tho...
by bugnomore
Sun Apr 15, 2012 10:33 am
Forum: Grimrock 1 Discussion
Topic: Things the devs didn't think through
Replies: 110
Views: 102872

Re: Things the devs didn't think through

Farming/grinding breaks dungeon crawlers/RPGs. The games are designed to be difficult. The skill for the player is to overcome that difficulty, as efficiently as possible while creating the most resilient and effective characters. It defeats that mechanic if you just stop and gain a few levels befo...
by bugnomore
Sat Apr 14, 2012 9:35 pm
Forum: Grimrock 1 Discussion
Topic: Things the devs didn't think through
Replies: 110
Views: 102872

Re: Things the devs didn't think through

Best grinding spot:
SpoilerShow
during the final bossfight; various high lvl mobs are constantly spawning, you just have to kill them before the boss does.
by bugnomore
Sat Apr 14, 2012 9:07 pm
Forum: Grimrock 1 Discussion
Topic: For those that beat the game. Let's get some basic stats
Replies: 78
Views: 111612

Re: For those that beat the game. Let's get some basic stats

1)16 hours according to the game, probably something like 20-25 in RL. Lots of reloading if anyone died as I cba backtracking to a crystal. On hard, with automap 2)No 3)66/71 5/7 15/16 10/10 5/5 - completed all the armor sets, but probably missed some weapons and other stuff 4)13-14 5)7/10 some leve...
by bugnomore
Sat Apr 14, 2012 8:58 pm
Forum: Grimrock 1 Discussion
Topic: Key Buffering problem with timed puzzles
Replies: 97
Views: 83775

Re: Key Buffering problem with timed puzzles

Actually there is buffering. If you hold the key down you will keep moving in the direction even if you let go before the animation finishes which is rather imprecise. What helped me through the more annoying puzzles was to just quickly tap the keys and time them in a rhythmic fashion. Also saving m...
by bugnomore
Fri Apr 13, 2012 5:53 pm
Forum: Grimrock 1 Discussion
Topic: From Bioware fan, improvements to Grimrock
Replies: 50
Views: 37742

Re: From Bioware fan, improvements to Grimrock

more like from rpgcodex amirite ^^
by bugnomore
Fri Apr 13, 2012 1:54 pm
Forum: Grimrock 1 Discussion
Topic: Suggestions for additional spells
Replies: 18
Views: 15561

Re: Suggestions for additional spells

Maybe some more supportive spells would be nice too? Like bless or something like that. Can easily 'think' (borrow) of a huge amount of spells from that category. Protection/shield, heal/increased regeneration, haste, slow (on enemies), obscure (to increase evade), blind, and so on. Lots of room fo...