Search found 7 matches
- Thu May 16, 2019 10:15 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3196401
Re: Ask a simple question, get a simple answer
I have forest_exit_rock_tunnel but I don't want it to transition at the same spot and elevation in the next map as it would be default, I'd like to be able to select where it will transition to without there being a stair ascending / descending animation. An easy way is to set an invisible teleport...
- Thu May 16, 2019 8:27 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3196401
Re: Ask a simple question, get a simple answer
How would I go about adding a set target option for a map transition that isn't stairs? So lets say I have forest_exit_rock_tunnel but I don't want it to transition at the same spot and elevation in the next map as it would be default, I'd like to be able to select where it will transition to withou...
- Tue May 14, 2019 8:48 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3196401
Re: Ask a simple question, get a simple answer
For something completely unrelated, does anybody have any idea what the asset is called in the linked image? I want a sort of portcullis that closes from below and these fit the bill if memory serves correctly. Problem is, I cannot seem to find it in the editor. Doesn't come under the door category...
- Mon May 13, 2019 5:42 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3196401
Re: Ask a simple question, get a simple answer
Thank you, I will properly study the scripting for this game - I don't have any programming background so right now I'm constructing the world, trialing out ideas that require some light scripting here and there and then when I do another pass through the whole game I'll be working on the scripting ...
- Mon May 13, 2019 4:28 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3196401
Re: Ask a simple question, get a simple answer
Thanks ever so much, I did immediately realise that the level list is still ordered numerically. As for missing the global commands, this is why you don't ctrl+f and hope to skim read your way to the answer! Thanks ever so much for your help, that has resolved everything I was looking for. Just need...
- Mon May 13, 2019 3:38 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3196401
Re: Ask a simple question, get a simple answer
I am trying to simulate a cave-in effect to lock a player in a certain area. I have used a floor trigger and a couple of spawners (one for each level transition so the player can see it from both sides should they loop back around) to spawn in the mine_cave_in asset. This works fine but could do wit...
- Tue Apr 09, 2019 10:37 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3196401
Re: Ask a simple question, get a simple answer
How do I kill a monster using a trigger? I feel like an idiot (complete noob when it comes to scripting) as I managed to pull it off using something simple like function killzombie disable:zombie() end and had the trigger point to the function and then disable itself, I was troubleshooting an error ...