Search found 16 matches
- Tue Jun 02, 2020 8:30 pm
- Forum: Mod Creation
- Topic: The Gelatinous Cube project.
- Replies: 10
- Views: 17679
Re: The Gelatinous Cube project.
Decided to create a new thread around this.(...) I just watched Onward ( https://youtu.be/gn5QmllRCn4 )... Without spoilers, in a scene of the movie, I could'nt help thinking of Skuggasveinn work : he made the first Gelatinous Cube I ever saw or heard about (and a great one). I won't be able to for...
- Thu Apr 18, 2019 10:23 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3196836
Re: Ask a simple question, get a simple answer
(...)Anyway thanks for the knockbak method ! Much more clean than a destroy() (...) Ok, I tried your method as is. I had this problem : https://i.imgur.com/0xD4f76.png I ended up with : function testknockback() myFacing = party.facing destination = (party.facing+2)%4 print(tostring(myFacing).."...
- Thu Apr 18, 2019 9:47 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3196836
Re: Ask a simple question, get a simple answer
(...) I could not replicate the screen flashing, and I did have the party teleport from an open chest; with no issues. (...) :?: Are you on mac, or windows ? :?: I'm stuck with XP 32 bits... Nvidia Driver 331, GPU GT1200, OpenGL Version 3.3.0, Grimrock 2.2.4 When I saw the problem was within the pr...
- Wed Apr 17, 2019 1:56 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3196836
Re: Ask a simple question, get a simple answer
(...)once the party is teleported the screen flickers randomly. (...) I guess the problem occurs when one teleport a party when the camera look down at a chest. (...) Ok, found something : I call the destroy() method on the chest and recreate it after the party has been teleported. It doesn't answe...
- Wed Apr 17, 2019 10:02 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3196836
Re: Ask a simple question, get a simple answer
(...) The iterator functions are map.allEntities() and map.entitiesAt(x,y). (...) One can also [repeatedly] use the global function findEntity() with string concatenation, to find matching entities one by one. I couldn't have dreamed of a better explaination, thanks ! _________ Here's a tricky one ...
- Sat Apr 13, 2019 12:56 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3196836
- Thu Apr 11, 2019 8:36 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3196836
Re: Ask a simple question, get a simple answer
Another question : is there an object which is an invisible wall, which is on the map as a wall and that does'nt consume a whole square ?
- Thu Apr 11, 2019 8:26 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3196836
Re: Ask a simple question, get a simple answer
I just noticed I also have the problem with standard objets : metal_fence. It is not possible to modify the original but is it possible to override the property in a custom object ? I tried somthing like : defineObject{ name = "mars_metal_fence", baseObject = "base_metal_fence", ...
- Thu Apr 11, 2019 8:04 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3196836
Re: Ask a simple question, get a simple answer
Ok, I get it. Man, you rock.
Most of the problems come from the "under dungeon" tileset ( https://www.nexusmods.com/legendofgrimrock2/mods/87 )
I' will try to change these and will return with a result !
Most of the problems come from the "under dungeon" tileset ( https://www.nexusmods.com/legendofgrimrock2/mods/87 )
I' will try to change these and will return with a result !
- Thu Apr 11, 2019 7:57 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3196836