Search found 8 matches
- Fri Mar 27, 2020 11:12 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3195890
Re: Ask a simple question, get a simple answer
In the program Grimrock Model Toolkit i'm trying to add (gate node) to an wall but it wont say the name gate node in the nodes selection. So the wall becomes a door. I can make the wall a door np but as soon as I run the editor is say the wall has no gate node. In the GMT choose the root node. Clic...
- Wed Mar 18, 2020 4:12 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3195890
Re: Ask a simple question, get a simple answer
I trying to get this potion to work when the champ drinks it the food bar should go up but, this potion here is not working Help... defineObject{ name = "potion_restore", baseObject = "base_item", components = { { class = "Model", model = "assets/models/items/flas...
- Sun Mar 15, 2020 11:39 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3195890
Re: Ask a simple question, get a simple answer
Use destroyDelayed instead of destroy. That way the item is destroyed when you end the function. This is very good; best practice I think. (And thanks for the comment on it. 8-) ) But what really happens under the hood when the object is destroyed (by the usual method)? Is its position shifted? Can...
- Sat Mar 14, 2020 8:22 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3195890
Re: Ask a simple question, get a simple answer
But are you allowed to do these things while you're iterating over the surface? More specifically: If you do one of these things while iterating over a surface, are you then allowed to continue iterating, or do you have to break? Officially? You'd have to ask minmay or Petri. In practice I have nev...
- Sat Feb 29, 2020 7:28 pm
- Forum: Mod Creation
- Topic: To many hudprints
- Replies: 3
- Views: 7799
Re: To many hudprints
You first have to find out which champion holds/plays the flute before you can print the correct name. At the moment that information is not available in the script.
- Thu Feb 20, 2020 12:45 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3195890
Re: Ask a simple question, get a simple answer
Could it be a problem that the fire_bombs are stacked? That somehow stacked items disrupt the conversion of items from chest to mimic ?
- Mon Dec 31, 2018 3:11 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3195890
Re: Ask a simple question, get a simple answer
About problem 2: the correct method is setTeleportTarget(level, x, y, elevation).
You can find this and much more information at the modding-page of this site, under 'scripting reference'. It has a lot of useful information
You can find this and much more information at the modding-page of this site, under 'scripting reference'. It has a lot of useful information
- Fri Nov 30, 2018 5:06 pm
- Forum: Mod Creation
- Topic: Need help with a script
- Replies: 2
- Views: 7382
Re: Need help with a script
Do you have the entities pathtrigger1, pathtrigger2...pathtrigger12 named in your mod. Remember, the names are case-sensitive, so pathTrigger1 will not be found. Plus, when the player solves the puzzle the variable pathsolved is not set to 1 And when you destroy the wall, don't use a space between t...