Search found 8 matches

by SluisE
Fri Mar 27, 2020 11:12 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3955
Views: 3195890

Re: Ask a simple question, get a simple answer

In the program Grimrock Model Toolkit i'm trying to add (gate node) to an wall but it wont say the name gate node in the nodes selection. So the wall becomes a door. I can make the wall a door np but as soon as I run the editor is say the wall has no gate node. In the GMT choose the root node. Clic...
by SluisE
Wed Mar 18, 2020 4:12 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3955
Views: 3195890

Re: Ask a simple question, get a simple answer

I trying to get this potion to work when the champ drinks it the food bar should go up but, this potion here is not working Help... defineObject{ name = "potion_restore", baseObject = "base_item", components = { { class = "Model", model = "assets/models/items/flas...
by SluisE
Sun Mar 15, 2020 11:39 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3955
Views: 3195890

Re: Ask a simple question, get a simple answer

Use destroyDelayed instead of destroy. That way the item is destroyed when you end the function. This is very good; best practice I think. (And thanks for the comment on it. 8-) ) But what really happens under the hood when the object is destroyed (by the usual method)? Is its position shifted? Can...
by SluisE
Sat Mar 14, 2020 8:22 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3955
Views: 3195890

Re: Ask a simple question, get a simple answer

But are you allowed to do these things while you're iterating over the surface? More specifically: If you do one of these things while iterating over a surface, are you then allowed to continue iterating, or do you have to break? Officially? You'd have to ask minmay or Petri. In practice I have nev...
by SluisE
Sat Feb 29, 2020 7:28 pm
Forum: Mod Creation
Topic: To many hudprints
Replies: 3
Views: 7799

Re: To many hudprints

You first have to find out which champion holds/plays the flute before you can print the correct name. At the moment that information is not available in the script.
by SluisE
Thu Feb 20, 2020 12:45 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3955
Views: 3195890

Re: Ask a simple question, get a simple answer

Could it be a problem that the fire_bombs are stacked? That somehow stacked items disrupt the conversion of items from chest to mimic ?
by SluisE
Mon Dec 31, 2018 3:11 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3955
Views: 3195890

Re: Ask a simple question, get a simple answer

About problem 2: the correct method is setTeleportTarget(level, x, y, elevation).

You can find this and much more information at the modding-page of this site, under 'scripting reference'. It has a lot of useful information 8-)
by SluisE
Fri Nov 30, 2018 5:06 pm
Forum: Mod Creation
Topic: Need help with a script
Replies: 2
Views: 7382

Re: Need help with a script

Do you have the entities pathtrigger1, pathtrigger2...pathtrigger12 named in your mod. Remember, the names are case-sensitive, so pathTrigger1 will not be found. Plus, when the player solves the puzzle the variable pathsolved is not set to 1 And when you destroy the wall, don't use a space between t...