Search found 27 matches

by ukdouble1
Thu Apr 27, 2023 7:27 pm
Forum: Custom Dungeons
Topic: [MOD] Final Adventure
Replies: 159
Views: 54418

Re: [MOD] Final Adventure

If it's still relevant
sapientCrow wrote: Wed Apr 19, 2023 2:08 pm The letters L..K (is this an actual word and does it have 4 letters)
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A simple four letter word
sapientCrow wrote: Wed Apr 19, 2023 2:08 pm The pit with wormroot and spikes.
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look for another pit with spikes
sapientCrow wrote: Wed Apr 19, 2023 2:08 pm The 4 secret words with only length 2 of them 6 and 2 of them 5
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Seek a prophecy signed with my name
by ukdouble1
Sun Nov 27, 2022 10:33 am
Forum: Custom Dungeons
Topic: [MOD] Final Adventure
Replies: 159
Views: 54418

Re: [MOD] Final Adventure

I'm stuck with 7 donations and 7 days quest. Should things be placed in the tombs corresponding to the days of the week? If yes, where exactly?
And in the quest "reinforce wall" must I turn off or on lighting in the barracks?
by ukdouble1
Fri Nov 25, 2022 9:16 pm
Forum: Custom Dungeons
Topic: [MOD] Final Adventure
Replies: 159
Views: 54418

Re: [MOD] Final Adventure

hansbleeb wrote: Fri Nov 25, 2022 6:32 pm wat must i do to stop this?
You must remove from the caster an element of armor that requires the skill "light (or heavy) armor"
by ukdouble1
Fri Nov 25, 2022 1:24 pm
Forum: Custom Dungeons
Topic: [MOD] Final Adventure
Replies: 159
Views: 54418

Re: [MOD] Final Adventure

What determines the duration of new spells? Skills in each of the elements and concentration, or is their duration fixed? 1. when i cast spells the fizzles often with a message about an armor.. what is that? 2. in the barrows by the bassins there is a lever stuck. must i gained my strengt? (my stren...
by ukdouble1
Fri Nov 25, 2022 12:23 am
Forum: Custom Dungeons
Topic: [MOD] Final Adventure
Replies: 159
Views: 54418

Re: [MOD] Final Adventure

knr wrote: Thu Nov 24, 2022 7:22 pm There are more than 2
Thx
by ukdouble1
Thu Nov 24, 2022 1:29 pm
Forum: Custom Dungeons
Topic: [MOD] Final Adventure
Replies: 159
Views: 54418

Re: [MOD] Final Adventure

you can treat them as any other obstacle. There is a riddle where the letter lies behind such a snail. It looks like party can't fall from above. Complete confusion about this location. In the Temple Subway there is a note with the text "..ail ...dise". The only verb I found for "......
by ukdouble1
Thu Nov 24, 2022 7:18 am
Forum: Custom Dungeons
Topic: [MOD] Final Adventure
Replies: 159
Views: 54418

Re: [MOD] Final Adventure

Is there any possible interaction with dead petrified snails?
by ukdouble1
Tue Nov 22, 2022 12:56 am
Forum: Custom Dungeons
Topic: [MOD] Final Adventure
Replies: 159
Views: 54418

Re: [MOD] Final Adventure

ukdouble1 So working underwater with a pickaxe (skill level 3) is worth spending 2 training points? what do you get from this? only consumable items, or, for example, permanents? Is it possible to go to some location? At least - the ability to go through two locations. And formulas for forge too (f...
by ukdouble1
Tue Nov 22, 2022 12:23 am
Forum: Custom Dungeons
Topic: [MOD] Final Adventure
Replies: 159
Views: 54418

Re: [MOD] Final Adventure

Is such a reduction in food consumption from a skill against the background of the total food consumption of one learning point? (when there are really useful skills for which training is not enough ... in my opinion, at least) I didn't take constitution-4 on the second playthrough (but 3 is needed...
by ukdouble1
Mon Nov 21, 2022 6:14 pm
Forum: Custom Dungeons
Topic: [MOD] Final Adventure
Replies: 159
Views: 54418

Re: [MOD] Final Adventure

Is it possible to somehow get out of here if the ice above the stairs is not broken in advance?
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