Search found 16 matches
- Thu Jun 16, 2022 10:00 pm
- Forum: Custom Dungeons
- Topic: [WIP] Legend of Island
- Replies: 5
- Views: 8989
Re: [WIP] Legend of Island
I'm back here a bit, while the mod continues to take shape and share these new features. I wanted to tell you about some of this contents that is new in this mod and I wanted to explain now the two new classes and two new skills to give you some infos when you creating your party on this mod. I'm co...
- Fri Nov 26, 2021 5:55 pm
- Forum: Custom Dungeons
- Topic: [WIP] Legend of Island
- Replies: 5
- Views: 8989
Re: [WIP] Legend of Island
How to download it? Oh sh*t ! This is perhaps the first thing I should have mentioned, why I didn't explain it before! :lol: I will add it in the presentation of the mod. The mod or at least the beta version is still not available yet, I still have a lot of elements and systems to work on and see f...
- Fri Aug 20, 2021 11:36 pm
- Forum: Custom Dungeons
- Topic: [WIP] Legend of Island
- Replies: 5
- Views: 8989
[WIP] Legend of Island
Beta version not available https://i.gyazo.com/75cd150aa85a097889a5f54ff8e86139.jpg Here we are, I've never really had a chance to talk about it for the main reason that I know it was going to take a lot of my time to do it, but I'm taking the plunge... I present to you what looks like my very firs...
- Fri Aug 20, 2021 4:33 pm
- Forum: Mod Creation
- Topic: Shield Blocking Script
- Replies: 1
- Views: 4607
Re: Shield Blocking Script
The way to do it with the UsableItem hook is quite interesting I think. Personally in my mod, I took the same idea shield system from zimberzimber in his asset. It avoids the need to systematically use conditions to do so (and protection value too), and the blocking system is applied in the onDamage...
- Sun Dec 06, 2020 11:52 pm
- Forum: Custom Dungeons
- Topic: [Beta] Grimrock 2 Randomizer
- Replies: 43
- Views: 71250
Re: [Beta] Grimrock 2 Randomizer
Well, for my part, I tried to finish version 1.1. After another crash in the alcoves (due to a puzzle) I created a new game just to finish this mod directly in the castle, and I succeeded! :D However after doing the fight against Lindworm, I hurried to finish the game by doing the secret fight again...
- Tue Dec 01, 2020 2:22 pm
- Forum: Custom Dungeons
- Topic: [Beta] Grimrock 2 Randomizer
- Replies: 43
- Views: 71250
Re: [Beta] Grimrock 2 Randomizer
Hey 7Soul :) I have had this problem for a few days now but I didn't really get a chance to warn you so I'm doing it now. I had made a save in Keelbreach Bog and when I reload my game at that level, I get this strange error message that appears when loading the game : [string "Surface.lua"...
- Sun Nov 22, 2020 1:52 am
- Forum: Custom Dungeons
- Topic: [Beta] Grimrock 2 Randomizer
- Replies: 43
- Views: 71250
Re: [WIP] Grimrock 2 Randomizer
Hey ! Well... I didn't know where to write it so I figured I would write it directly in this topic of its mod and its creator ;) I continued a little bit this random adventure, I was off to a good start and very satisfied with the current situation of the game. But it was when I went to Sleet Island...
- Tue Sep 03, 2019 11:42 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3335702
Re: Ask a simple question, get a simple answer
Somehow i cannot get this armor set thing to work properly. With onRecomputeStats it at least granted me the bonus when all parts were in their respective slot. Now nothing seems to have an effect anymore. What am I missing here?! { class = "Item", uiName = "Plate Cuirass", armo...
- Fri Aug 23, 2019 8:59 pm
- Forum: Mod Creation
- Topic: Vanblam Resource Packs - Red Cave - Beta 0.3
- Replies: 43
- Views: 79534
Re: Vanblam Resource Packs - Red Cave - Beta 0.2
It’s really awesome what you've done and what you're still doing ! :) I have also tested Beta 0.2 and it’s true that it’s something quite unique that you’re doing, I really think that this resource packs/assets will please many modders... Very curious to see the final result because we are only at v...
- Mon Jan 14, 2019 1:37 pm
- Forum: Mod Creation
- Topic: Legal Sounds In Game Modified
- Replies: 7
- Views: 12400
Re: Legal Sounds In Game Modified
That sounds pretty good, thank you for your links, I hadn't seen this topic 'asset LoG1 on mod LoG2'.
Everything it's ok for me, I appreciate for your help...
Everything it's ok for me, I appreciate for your help...