Search found 7 matches
- Mon Jan 16, 2017 5:24 pm
- Forum: Mod Creation
- Topic: Multiple magic schools spells pack
- Replies: 203
- Views: 260371
Re: Multiple magic schools spells pack
Hi. Experienced a few crashes with Time Bolt when a monster reapprear on another one. (Frequent in spider fight) Destroying spider eggs does not seam to stop or even slow down spiders spawning rate witch makes the mines by far the hardest part of the adventure (to humble me). I think it's the same i...
- Wed Jan 04, 2017 11:39 am
- Forum: Mod Creation
- Topic: Multiple magic schools spells pack
- Replies: 203
- Views: 260371
Re: Multiple magic schools spells pack
Nice :ugeek: Been testing normal and toorum mode (hardcore indeed) One very little remark about monster leveling. To me, it feels like, at a certain point, leveling up your team is more a disavantage than an advantage. Of course this has already been said for other games that use monster leveling (O...
- Thu Dec 15, 2016 9:07 pm
- Forum: Mod Creation
- Topic: Multiple magic schools spells pack
- Replies: 203
- Views: 260371
Re: Multiple magic schools spells pack
Thanks
SpoilerShow
It is really fun... and hard ! Destroying all the eggs was what I had in mind but they keep coming.
Also, I discovered the enhanced sword enchantement. Pretty cool !
Also, I discovered the enhanced sword enchantement. Pretty cool !
- Thu Dec 15, 2016 4:06 pm
- Forum: Mod Creation
- Topic: Multiple magic schools spells pack
- Replies: 203
- Views: 260371
Re: Multiple magic schools spells pack
SpoilerShow
On the lower mine level, there seems to be an unlimited spawn wave of spiders. Any way to stop it ?
- Mon Dec 12, 2016 3:00 pm
- Forum: Mod Creation
- Topic: Multiple magic schools spells pack
- Replies: 203
- Views: 260371
Re: Multiple magic schools spells pack
What about simply -5% in each resistance per level above 1 ?
If you completely ignore resistances, at level 11, you are at -50% which means elemental damages really hurt that much more…
This way, a +50 item really still gives +50. Same for spells.
If you completely ignore resistances, at level 11, you are at -50% which means elemental damages really hurt that much more…
This way, a +50 item really still gives +50. Same for spells.
- Fri Dec 09, 2016 4:50 pm
- Forum: Mod Creation
- Topic: Multiple magic schools spells pack
- Replies: 203
- Views: 260371
Re: Multiple magic schools spells pack
Indeed diminishing returns makes sense. Toorum mode with XP scaling, another great idea. Can't wait to try it :) The purpose of "crystal_shard_spells" is for testing only in the real island. The scroll need for spell casting is actually well done. Really makes you think twice about the ord...
- Fri Dec 09, 2016 2:24 pm
- Forum: Mod Creation
- Topic: Multiple magic schools spells pack
- Replies: 203
- Views: 260371
Re: Multiple magic schools spells pack
Hi. Great mod, thank you ! Really gives a second life to the game. Great job expanding the existing island too ! Almost like you could add Grim 1 on top of Grim 2 and you own Grim 3 under that ;) Just a few quick questions: The resistance system seems to be broken. They max out around 50-60. Is this...