Search found 24 matches
- Fri Mar 04, 2022 10:06 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189840
Re: Ask a simple question, get a simple answer
I want to be prepared, I've been working on the "Dungeon" since 2014 and now it's almost ready. In case something goes wrong I wanted to know in advance what I can do to eliminate problems. I just did some tests and noticed that patching is not possible when loading a savegame. The game in...
- Fri Mar 04, 2022 7:11 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189840
Re: Ask a simple question, get a simple answer
My attempts to spawn a script in the running game and fill it with functions() have more or less failed. Rather more than less... I thought of a possibility similar to ORRR3. >> ORRR3 - v1-1 - sourcepack-132-1-0-1588505955\ORRR3 - v1-1 - source\mod_assets\patcher.lua -- This file is for handling upd...
- Thu Mar 03, 2022 9:03 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189840
Re: Ask a simple question, get a simple answer
I was thinking mainly of script errors. If I made a mistake somewhere, in the script itself, then the game crashes. There is no chance to fix it afterwards. The dungeon file is over 11MB, so going through it all will take time, but I guess I have no other choice.
- Thu Mar 03, 2022 3:59 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189840
Re: Ask a simple question, get a simple answer
Hello! Is there any way to change an existing dungeon that is currently being played (with savegames), if you have made a mistake? So practically a patch for the dungeon. My attempts in this direction have failed. Changing the scripts apparently does nothing because they are saved in the savegame? I...
- Sat Nov 20, 2021 6:37 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189840
Re: Ask a simple question, get a simple answer
Some monsters like the Snake or the Warg have a "MonsterMove" component, does anyone have an idea how I can execute this? { class = "MonsterMove", name = "moveForwardAndTurnRight", animations = { forward="moveForwardTurnRight" }, sound = "warg_walk",...
- Wed Nov 13, 2019 10:01 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189840
Re: Ask a simple question, get a simple answer
That makes sense! And I think that is also the correct explanation...
Okay thanks! Question is "fin(n)ished"
Okay thanks! Question is "fin(n)ished"
- Wed Nov 13, 2019 9:26 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189840
Re: Ask a simple question, get a simple answer
Instead of "Ü + ü" I can also write "UE + ue" which I actually do. I just wondered why of precisely the "Ü" doesn't work while there is no problem with the "Ä" or "Ö". But I would need the "Ü" for all sorts of things like "defineTrait&...
- Wed Nov 13, 2019 8:42 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189840
Re: Ask a simple question, get a simple answer
Hello! I have a simple question: How can I use the German umlauts (mutated vowel) in Grimrock 2? I can use Ö + ö and Ä + ä but not Ü + ü... I can't even type them in the editor, when I press the button, nothing happens. And a written "ü" in a string from a defineObject for example is also ...
- Sat Feb 09, 2019 1:38 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189840
Re: Ask a simple question, get a simple answer
Removing "minimalSaveState = true," is enough to make it work for me, I didn't have to move the "planeModel". Well, if you took my definition from above, then thats "strange"... I'll try that one more time... >> 10 minutes later >> damn it... you're right... i certainl...
- Sat Feb 09, 2019 11:34 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189840
Re: Ask a simple question, get a simple answer
Hello! I get an error message when loading a savegame: === Software Failure === [string "MessageSystem.lua"]:0: could not resolve object reference with id stabportalfake_1 stack traceback: [C]: in function 'assert' [string "MessageSystem.lua"]: in function 'loadState' [string &qu...