Code: Select all
cloneObject{
name = "uggardian_orb2",
baseObject = "uggardian",
health = 1,
healthIncrement = 1,
sight = 6,
onDie = function(self)
spawn("orb_of_power", self.level, self.x, self.y, self.facing)
uggdoor1:open()
end
}
![Smile :)](./images/smilies/icon_e_smile.gif)
Code: Select all
cloneObject{
name = "uggardian_orb2",
baseObject = "uggardian",
health = 1,
healthIncrement = 1,
sight = 6,
onDie = function(self)
spawn("orb_of_power", self.level, self.x, self.y, self.facing)
uggdoor1:open()
end
}